
Studio Gamedev & 3D:
Mediajungle Project
Mediajungle Project
The client Niels Bloembergen approached us with the following problem; The
games in Mediajungle’s digital library aren’t being played as often as their other
games. The client wants us to come up with a solution that will increase the
engagement, interactivity and user enjoyment.
games in Mediajungle’s digital library aren’t being played as often as their other
games. The client wants us to come up with a solution that will increase the
engagement, interactivity and user enjoyment.
The solution is the cardgame: Mediajunlge Cyberchoices
Gameplay
•
The main goal of the game is to identify the most suitable solutions as actions to presented bullying scenarios. The game unfolds as children choose answers, share their opinions, come up with solutions, and discuss outcomes. The main challenge for the children is to carefully analyze given bullying situations and choose or develop the most effective course of action.
•
The main goal of the game is to identify the most suitable solutions as actions to presented bullying scenarios. The game unfolds as children choose answers, share their opinions, come up with solutions, and discuss outcomes. The main challenge for the children is to carefully analyze given bullying situations and choose or develop the most effective course of action.
Scenerio Cards (front)

Scenario Card (back)

Scenario card (Front)

Scenario card (back)

Action cards
